![]() One day, Van is approached by Agnes Claudel, a high school student and the daughter of Calvard's new president Roy Gramheart. In a corner of the city of Edith, a young man known as Van Arkride works as a Spriggan in his Arkride Solution Office, which is a mix of a bounty hunter and detective. Thanks to postwar reparations, Calvard experiences unprecedented economic growth while continuously dealing with public unrest caused by immigration and new governmental reforms. ![]() Kuro no Kiseki is set in the Calvard Republic in the year 1208. The game encourages the player to use both modes, which can be freely switched between outside of boss fights, which are exclusively turn-based. The game's combat system is divided into two modes: real-time action battles similar to Falcom's Ys series and traditional turn-based combat featured in the series' past. While the system does not affect the main story or ending, it unlocks options that allow the player to ally with certain factions at a particular point in the game, triggering unique events and dialogues. A first for the series, Kuro no Kiseki features an alignment system based on law, chaos, and mix of the two. The game has no load times for entering or existing buildings, and generally has a larger overworld than seen in previous games in the series. When the story progresses, it sends the player to a different place where a new member joins the party. In each chapter, the player spends a day in the city of Edith, where he is free to interact with characters and do side missions. An example of a combat encounter (Alpha Gameplay)
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